Welcome to Lunar Lander!


Screenshot
custom shader and script mesh generation
Screenshot
custom physics and collision
Screenshot
try to land on the platform slow and with the right angle
status: study project 10/2016 - 11/2016

duration: 2 months

engine: Unity 3D

language: C#

team: 1 Programmer

role: custom physics & shader
Lunar Lander is a physics Simulation written in C# with Unity 3D. All Physics components of the project are custom written. Also the Transformation, Rotation, scale, vector and Matrix components are custom written. All meshes are created via scripts. The Shader are also written by myself. Unity was only used to render the objects and handle the Input.