status: study project 10/2016 - 11/2016
duration: 2 months
engine: Unity 3D
language: C#
team: 1 Programmer
role: custom physics & shader
Lunar Lander is a physics Simulation written in C# with Unity 3D.
All Physics components of the project are custom written.
Also the Transformation, Rotation, scale, vector and Matrix components are custom written.
All meshes are created via scripts.
The Shader are also written by myself.
Unity was only used to render the objects and handle the Input.