Welcome to SciNami!


Screenshot
48 hours project from Global Gam Jam 2017
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special outline shader to avoid textures and material
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the whole world is moving
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interact with objects
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try to finish the level
status: released global game jam 2017

duration: 48 hours

engine: Unreal Engine 4.14

language: Blueprint Scripting

team: 2 Games Programmer & 4 Game Artists

role: Gameplay Programmer (movement, events) & Shader (Outline)
SciNami was made during the global game jam 2017. The theme was "Waves" and we had 48 hours to create this game. The shader was created by me and was used for the Artist so that they can create as many assets as possible in the short duration. The shader doesn't need any textures or unwrap. The texturing is done by the outline. I was also responsible for the player movement and interaction (shoot) with the world.

Link to the game:
SciNami